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| template<typename T > |
| FLinearColor | ConvertToLinearColor (T InColor) |
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| template<typename T > |
| T | ConvertFromLinearColor (const FLinearColor &InColor) |
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| template<> |
| FLinearColor | ConvertToLinearColor< FColor > (FColor InColor) |
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| template<> |
| FColor | ConvertFromLinearColor< FColor > (const FLinearColor &InColor) |
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| template<> |
| FLinearColor | ConvertToLinearColor< FFloat3Packed > (FFloat3Packed InColor) |
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| template<> |
| FFloat3Packed | ConvertFromLinearColor< FFloat3Packed > (const FLinearColor &InColor) |
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| template<> |
| FLinearColor | ConvertToLinearColor< FFixedRGBASigned8 > (FFixedRGBASigned8 InColor) |
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| template<> |
| FFixedRGBASigned8 | ConvertFromLinearColor< FFixedRGBASigned8 > (const FLinearColor &InColor) |
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| template<> |
| uint8 | ConvertFromLinearColor< uint8 > (const FLinearColor &InColor) |
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| template<> |
| FLinearColor | ConvertToLinearColor< uint8 > (uint8 InColor) |
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| template<typename VoxelDataType > |
| FLinearColor | FilteredVolumeLookup (FVector Coordinate, FIntVector DataDimensions, const VoxelDataType *Data) |
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| template<typename VoxelDataType > |
| VoxelDataType | FilteredVolumeLookupReconverted (FVector Coordinate, FIntVector DataDimensions, const VoxelDataType *Data) |
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| template<typename VoxelDataType > |
| VoxelDataType | NearestVolumeLookup (FVector Coordinate, FIntVector DataDimensions, const VoxelDataType *Data) |
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| ENGINE_API FVector | ComputeIndirectionCoordinate (FVector LookupPosition, const FBox &VolumeBounds, FIntVector IndirectionTextureDimensions) |
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| ENGINE_API void | SampleIndirectionTexture (FVector IndirectionDataSourceCoordinate, FIntVector IndirectionTextureDimensions, const uint8 *IndirectionTextureData, FIntVector &OutIndirectionBrickOffset, int32 &OutIndirectionBrickSize) |
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| ENGINE_API void | SampleIndirectionTextureWithSubLevel (FVector IndirectionDataSourceCoordinate, FIntVector IndirectionTextureDimensions, const uint8 *IndirectionTextureData, const TArray< uint8 > &CPUSubLevelIndirectionTable, FIntVector &OutIndirectionBrickOffset, int32 &OutIndirectionBrickSize, int32 &OutSubLevelIndex) |
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| ENGINE_API FVector | ComputeBrickTextureCoordinate (FVector IndirectionDataSourceCoordinate, FIntVector IndirectionBrickOffset, int32 IndirectionBrickSize, int32 BrickSize) |
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◆ ComputeBrickTextureCoordinate()
◆ ComputeIndirectionCoordinate()
◆ ConvertFromLinearColor()
◆ ConvertFromLinearColor< FColor >()
◆ ConvertFromLinearColor< FFixedRGBASigned8 >()
◆ ConvertFromLinearColor< FFloat3Packed >()
◆ ConvertFromLinearColor< uint8 >()
◆ ConvertToLinearColor()
◆ ConvertToLinearColor< FColor >()
◆ ConvertToLinearColor< FFixedRGBASigned8 >()
◆ ConvertToLinearColor< FFloat3Packed >()
◆ ConvertToLinearColor< uint8 >()
◆ FilteredVolumeLookup()
◆ FilteredVolumeLookupReconverted()
◆ NearestVolumeLookup()
◆ SampleIndirectionTexture()
◆ SampleIndirectionTextureWithSubLevel()
◆ GVolumetricLightmapBrickAtlas