UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightSceneInfo.h File Reference
#include "CoreTypes.h"
#include "Math/Color.h"
#include "Math/GenericOctree.h"
#include "Math/GenericOctreePublic.h"
#include "Math/UnrealMath.h"
#include "PrimitiveSceneProxy.h"
#include "SceneTypes.h"
#include "SceneView.h"

Go to the source code of this file.

Classes

class  FLightSceneInfoCompact
 
struct  FSortedLightSceneInfo
 
struct  FSortedLightSetSceneInfo
 
struct  TUseBitwiseSwap< FSortedLightSceneInfo >
 
struct  FPersistentShadowStateKey
 
class  FPersistentShadowState
 
class  FLightSceneInfo
 
struct  FLightOctreeSemantics
 

Namespaces

namespace  ECastRayTracedShadow
 

Typedefs

typedef TOctree2< FLightSceneInfoCompact, struct FLightOctreeSemanticsFSceneLightOctree
 

Functions

uint32 GetTypeHash (const FPersistentShadowStateKey &Key)
 
bool operator== (const FPersistentShadowStateKey &A, const FPersistentShadowStateKey &B)
 

Typedef Documentation

◆ FSceneLightOctree

Function Documentation

◆ GetTypeHash()

uint32 GetTypeHash ( const FPersistentShadowStateKey Key)
inline

◆ operator==()

bool operator== ( const FPersistentShadowStateKey A,
const FPersistentShadowStateKey B 
)
inline