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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"#include "Math/Color.h"#include "Math/GenericOctree.h"#include "Math/GenericOctreePublic.h"#include "Math/UnrealMath.h"#include "PrimitiveSceneProxy.h"#include "SceneTypes.h"#include "SceneView.h"Go to the source code of this file.
Classes | |
| class | FLightSceneInfoCompact |
| struct | FSortedLightSceneInfo |
| struct | FSortedLightSetSceneInfo |
| struct | TUseBitwiseSwap< FSortedLightSceneInfo > |
| struct | FPersistentShadowStateKey |
| class | FPersistentShadowState |
| class | FLightSceneInfo |
| struct | FLightOctreeSemantics |
Namespaces | |
| namespace | ECastRayTracedShadow |
Typedefs | |
| typedef TOctree2< FLightSceneInfoCompact, struct FLightOctreeSemantics > | FSceneLightOctree |
Functions | |
| uint32 | GetTypeHash (const FPersistentShadowStateKey &Key) |
| bool | operator== (const FPersistentShadowStateKey &A, const FPersistentShadowStateKey &B) |
The type of the octree used by FScene to find lights.
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