UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSortedLightSetSceneInfo Struct Reference

#include <LightSceneInfo.h>

Public Attributes

int32 SimpleLightsEnd
 
int32 ClusteredSupportedEnd
 
int32 UnbatchedLightStart
 
int32 MegaLightsLightStart
 
int32 MegaLightsSimpleLightsEnd
 
bool bHasRectLights = false
 
bool bHasLightFunctions = false
 
bool bHasLightChannels = false
 
bool bHasFirstPersonSelfShadowLights = false
 
FSimpleLightArray SimpleLights
 
TArray< FSortedLightSceneInfo, SceneRenderingAllocatorSortedLights
 

Detailed Description

Stores info about sorted lights and ranges. The sort-key in FSortedLightSceneInfo gives rise to the following order: [SimpleLights,Clustered,UnbatchedLights,LumenLights] Note that some shadowed lights can be included in the clustered pass when virtual shadow maps and one pass projection are used.

Member Data Documentation

◆ bHasFirstPersonSelfShadowLights

bool FSortedLightSetSceneInfo::bHasFirstPersonSelfShadowLights = false

◆ bHasLightChannels

bool FSortedLightSetSceneInfo::bHasLightChannels = false

◆ bHasLightFunctions

bool FSortedLightSetSceneInfo::bHasLightFunctions = false

◆ bHasRectLights

bool FSortedLightSetSceneInfo::bHasRectLights = false

◆ ClusteredSupportedEnd

int32 FSortedLightSetSceneInfo::ClusteredSupportedEnd

◆ MegaLightsLightStart

int32 FSortedLightSetSceneInfo::MegaLightsLightStart

◆ MegaLightsSimpleLightsEnd

int32 FSortedLightSetSceneInfo::MegaLightsSimpleLightsEnd

◆ SimpleLights

FSimpleLightArray FSortedLightSetSceneInfo::SimpleLights

◆ SimpleLightsEnd

int32 FSortedLightSetSceneInfo::SimpleLightsEnd

◆ SortedLights

TArray<FSortedLightSceneInfo, SceneRenderingAllocator> FSortedLightSetSceneInfo::SortedLights

◆ UnbatchedLightStart

int32 FSortedLightSetSceneInfo::UnbatchedLightStart

First light with shadow map or


The documentation for this struct was generated from the following file: