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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightSceneInfo.h>
Stores info about sorted lights and ranges. The sort-key in FSortedLightSceneInfo gives rise to the following order: [SimpleLights,Clustered,UnbatchedLights,LumenLights] Note that some shadowed lights can be included in the clustered pass when virtual shadow maps and one pass projection are used.
| int32 FSortedLightSetSceneInfo::ClusteredSupportedEnd |
| int32 FSortedLightSetSceneInfo::MegaLightsLightStart |
| int32 FSortedLightSetSceneInfo::MegaLightsSimpleLightsEnd |
| FSimpleLightArray FSortedLightSetSceneInfo::SimpleLights |
| int32 FSortedLightSetSceneInfo::SimpleLightsEnd |
| TArray<FSortedLightSceneInfo, SceneRenderingAllocator> FSortedLightSetSceneInfo::SortedLights |
| int32 FSortedLightSetSceneInfo::UnbatchedLightStart |
First light with shadow map or