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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightSceneInfo.h>
Public Types | |
| enum | { MaxElementsPerLeaf = 16 } |
| enum | { MinInclusiveElementsPerNode = 7 } |
| enum | { MaxNodeDepth = 12 } |
| typedef TInlineAllocator< MaxElementsPerLeaf, TAlignedHeapAllocator< alignof(FLightSceneInfoCompact)> > | ElementAllocator |
Static Public Member Functions | |
| static FORCEINLINE FBoxCenterAndExtent | GetBoundingBox (const FLightSceneInfoCompact &Element) |
| static FORCEINLINE bool | AreElementsEqual (const FLightSceneInfoCompact &A, const FLightSceneInfoCompact &B) |
| static FORCEINLINE void | SetElementId (const FLightSceneInfoCompact &Element, FOctreeElementId2 Id) |
| static FORCEINLINE void | ApplyOffset (FLightSceneInfoCompact &Element, FVector Offset) |
Defines how the light is stored in the scene's light octree.
| typedef TInlineAllocator<MaxElementsPerLeaf, TAlignedHeapAllocator<alignof(FLightSceneInfoCompact)> > FLightOctreeSemantics::ElementAllocator |
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