#include <PlanarReflectionSceneProxy.h>
◆ FPlanarReflectionSceneProxy()
◆ ApplyWorldOffset()
| void FPlanarReflectionSceneProxy::ApplyWorldOffset |
( |
const FVector & |
InOffset | ) |
|
|
inline |
◆ UpdateTransform()
| void FPlanarReflectionSceneProxy::UpdateTransform |
( |
const FMatrix & |
NewTransform | ) |
|
|
inline |
◆ bIsStereo
| bool FPlanarReflectionSceneProxy::bIsStereo |
◆ DistanceFromPlaneFadeEnd
| float FPlanarReflectionSceneProxy::DistanceFromPlaneFadeEnd |
◆ InverseTransposeMirrorMatrix
| FMatrix3x4 FPlanarReflectionSceneProxy::InverseTransposeMirrorMatrix |
◆ OwnerName
| FName FPlanarReflectionSceneProxy::OwnerName |
◆ PlanarReflectionId
| int32 FPlanarReflectionSceneProxy::PlanarReflectionId |
◆ PlanarReflectionOrigin
| FVector FPlanarReflectionSceneProxy::PlanarReflectionOrigin |
◆ PlanarReflectionParameters
| FVector FPlanarReflectionSceneProxy::PlanarReflectionParameters |
◆ PlanarReflectionParameters2
| FVector2D FPlanarReflectionSceneProxy::PlanarReflectionParameters2 |
◆ PlanarReflectionXAxis
| FVector4 FPlanarReflectionSceneProxy::PlanarReflectionXAxis |
◆ PlanarReflectionYAxis
| FVector4 FPlanarReflectionSceneProxy::PlanarReflectionYAxis |
◆ PrefilterRoughness
| float FPlanarReflectionSceneProxy::PrefilterRoughness |
◆ PrefilterRoughnessDistance
| float FPlanarReflectionSceneProxy::PrefilterRoughnessDistance |
◆ ProjectionWithExtraFOV
◆ ReflectionPlane
| FPlane FPlanarReflectionSceneProxy::ReflectionPlane |
◆ RenderTarget
This is specific to a certain view and should actually be stored in FSceneViewState.
◆ ViewRect
◆ WorldBounds
| FBox FPlanarReflectionSceneProxy::WorldBounds |
The documentation for this class was generated from the following files: