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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
| TArray<FRHIRenderQuery*, TInlineAllocator<FOcclusionQueryHelpers::MaxBufferedOcclusionFrames> > FSceneViewState::FOcclusion::LastOcclusionQueryArray |
The last occlusion query of last frame to test in the following frame to block the GPU.
| uint32 FSceneViewState::FOcclusion::NumRequestedQueries = 0 |
The number of queries requested last frame.
| TSet<FPrimitiveOcclusionHistory, FPrimitiveOcclusionHistoryKeyFuncs> FSceneViewState::FOcclusion::PrimitiveOcclusionHistorySet |
Information about visibility/occlusion states in past frames for individual primitives.