UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneViewState::FOcclusion Struct Reference

#include <ScenePrivate.h>

Public Attributes

TSet< FPrimitiveOcclusionHistory, FPrimitiveOcclusionHistoryKeyFuncsPrimitiveOcclusionHistorySet
 
TArray< FRHIRenderQuery *, TInlineAllocator< FOcclusionQueryHelpers::MaxBufferedOcclusionFrames > > LastOcclusionQueryArray
 
uint32 NumRequestedQueries = 0
 

Member Data Documentation

◆ LastOcclusionQueryArray

TArray<FRHIRenderQuery*, TInlineAllocator<FOcclusionQueryHelpers::MaxBufferedOcclusionFrames> > FSceneViewState::FOcclusion::LastOcclusionQueryArray

The last occlusion query of last frame to test in the following frame to block the GPU.

◆ NumRequestedQueries

uint32 FSceneViewState::FOcclusion::NumRequestedQueries = 0

The number of queries requested last frame.

◆ PrimitiveOcclusionHistorySet

TSet<FPrimitiveOcclusionHistory, FPrimitiveOcclusionHistoryKeyFuncs> FSceneViewState::FOcclusion::PrimitiveOcclusionHistorySet

Information about visibility/occlusion states in past frames for individual primitives.


The documentation for this struct was generated from the following file: