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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneManagement.h>
Public Member Functions | |
| FTemporalLODState () | |
| float | GetTemporalLODTransition (float LastRenderTime) const |
| ENGINE_API void | UpdateTemporalLODTransition (const FSceneView &View, float LastRenderTime) |
Public Attributes | |
| FVector | TemporalLODViewOrigin [2] |
| float | TemporalLODTime [2] |
| float | TemporalLODLag |
struct to hold the temporal LOD state within a view state
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inline |
Returns the blend factor between the last two LOD samples
| void FTemporalLODState::UpdateTemporalLODTransition | ( | const FSceneView & | View, |
| float | LastRenderTime | ||
| ) |
| float FTemporalLODState::TemporalLODLag |
If non-zero, then we are doing temporal LOD smoothing, this is the time interval.
| float FTemporalLODState::TemporalLODTime[2] |
The last two time samples collected for stateless temporal LOD transitions
| FVector FTemporalLODState::TemporalLODViewOrigin[2] |
The last two camera origin samples collected for stateless temporal LOD transitions