UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlintShadingLUTsStateData Struct Reference

#include <GlintShadingLUTs.h>

Public Member Functions

uint64 GetGPUSizeBytes (bool bLogSizes) const
 

Static Public Member Functions

static void Init (FRDGBuilder &GraphBuilder, FViewInfo &View)
 

Public Attributes

TRefCountPtr< IPooledRenderTargetGlintShadingLUTs = nullptr
 
FRHITextureRHIGlintShadingLUTs = nullptr
 
float Dictionary_Alpha = 0.0f
 
int32 Dictionary_NDistributionsPerChannel = 0
 
int32 Dictionary_N = 0
 
int32 Dictionary_NLevels = 0
 
int32 Dictionary_Pyramid0Size = 0
 

Member Function Documentation

◆ GetGPUSizeBytes()

uint64 FGlintShadingLUTsStateData::GetGPUSizeBytes ( bool  bLogSizes) const

◆ Init()

void FGlintShadingLUTsStateData::Init ( FRDGBuilder GraphBuilder,
FViewInfo View 
)
static

Member Data Documentation

◆ Dictionary_Alpha

float FGlintShadingLUTsStateData::Dictionary_Alpha = 0.0f

◆ Dictionary_N

int32 FGlintShadingLUTsStateData::Dictionary_N = 0

◆ Dictionary_NDistributionsPerChannel

int32 FGlintShadingLUTsStateData::Dictionary_NDistributionsPerChannel = 0

◆ Dictionary_NLevels

int32 FGlintShadingLUTsStateData::Dictionary_NLevels = 0

◆ Dictionary_Pyramid0Size

int32 FGlintShadingLUTsStateData::Dictionary_Pyramid0Size = 0

◆ GlintShadingLUTs

TRefCountPtr<IPooledRenderTarget> FGlintShadingLUTsStateData::GlintShadingLUTs = nullptr

◆ RHIGlintShadingLUTs

FRHITexture* FGlintShadingLUTsStateData::RHIGlintShadingLUTs = nullptr

The documentation for this struct was generated from the following files: