UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GlintShadingLUTs.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 GlintShadingLUTs.h: look up table to be ablew to render luts.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "RendererInterface.h"
11
12class FViewInfo;
13
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
Definition RenderGraphBuilder.h:49
Definition RHIResources.h:2153
Definition SceneRendering.h:1132
Definition RefCounting.h:454
Definition GlintShadingLUTs.h:15
float Dictionary_Alpha
Definition GlintShadingLUTs.h:19
int32 Dictionary_NDistributionsPerChannel
Definition GlintShadingLUTs.h:20
FRHITexture * RHIGlintShadingLUTs
Definition GlintShadingLUTs.h:17
int32 Dictionary_N
Definition GlintShadingLUTs.h:21
uint64 GetGPUSizeBytes(bool bLogSizes) const
Definition SceneViewState.cpp:402
TRefCountPtr< IPooledRenderTarget > GlintShadingLUTs
Definition GlintShadingLUTs.h:16
int32 Dictionary_NLevels
Definition GlintShadingLUTs.h:22
int32 Dictionary_Pyramid0Size
Definition GlintShadingLUTs.h:23