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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Public Member Functions | |
| const FCaptureComponentSceneState * | Find (const FGuid &MapBuildDataId) const |
| FCaptureComponentSceneState * | Find (const FGuid &MapBuildDataId) |
| const FCaptureComponentSceneState * | Find (const UReflectionCaptureComponent *Component) const |
| FCaptureComponentSceneState * | Find (const UReflectionCaptureComponent *Component) |
| const FCaptureComponentSceneState & | FindChecked (const UReflectionCaptureComponent *Component) const |
| FCaptureComponentSceneState & | FindChecked (const UReflectionCaptureComponent *Component) |
| FCaptureComponentSceneState & | Add (const UReflectionCaptureComponent *Component, const FCaptureComponentSceneState &Value) |
| FCaptureComponentSceneState * | AddReference (const UReflectionCaptureComponent *Component) |
| bool | Remove (const UReflectionCaptureComponent *Component) |
| int32 | Prune (const TSet< FGuid > KeysToKeep, TArray< int32 > &ReleasedIndices) |
| int32 | GetKeys (TArray< FGuid > &OutKeys) const |
| int32 | GetKeys (TSet< FGuid > &OutKeys) const |
| void | Empty () |
Protected Member Functions | |
| bool | RemapRegisteredComponentMapBuildDataId (const UReflectionCaptureComponent *Component) |
| void | RegisterComponentMapBuildDataId (const UReflectionCaptureComponent *Component) |
| void | UnregisterComponentMapBuildDataId (const UReflectionCaptureComponent *Component) |
Protected Attributes | |
| TMap< const UReflectionCaptureComponent *, FGuid > | RegisteredComponentMapBuildDataIds |
| TMap< FGuid, FReflectionCaptureCacheEntry > | CaptureData |
| FCaptureComponentSceneState & FReflectionCaptureCache::Add | ( | const UReflectionCaptureComponent * | Component, |
| const FCaptureComponentSceneState & | Value | ||
| ) |
| FCaptureComponentSceneState * FReflectionCaptureCache::AddReference | ( | const UReflectionCaptureComponent * | Component | ) |
| void FReflectionCaptureCache::Empty | ( | ) |
| FCaptureComponentSceneState * FReflectionCaptureCache::Find | ( | const FGuid & | MapBuildDataId | ) |
| const FCaptureComponentSceneState * FReflectionCaptureCache::Find | ( | const FGuid & | MapBuildDataId | ) | const |
| FCaptureComponentSceneState * FReflectionCaptureCache::Find | ( | const UReflectionCaptureComponent * | Component | ) |
| const FCaptureComponentSceneState * FReflectionCaptureCache::Find | ( | const UReflectionCaptureComponent * | Component | ) | const |
| FCaptureComponentSceneState & FReflectionCaptureCache::FindChecked | ( | const UReflectionCaptureComponent * | Component | ) |
| const FCaptureComponentSceneState & FReflectionCaptureCache::FindChecked | ( | const UReflectionCaptureComponent * | Component | ) | const |
| int32 FReflectionCaptureCache::Prune | ( | const TSet< FGuid > | KeysToKeep, |
| TArray< int32 > & | ReleasedIndices | ||
| ) |
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| bool FReflectionCaptureCache::Remove | ( | const UReflectionCaptureComponent * | Component | ) |
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