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| FAutoConsoleVariableRef | CVarReflectionEnvironmentLightmapMixing (TEXT("r.ReflectionEnvironmentLightmapMixing"), GReflectionEnvironmentLightmapMixing, TEXT("Whether to mix indirect specular from reflection captures with indirect diffuse from lightmaps for rough surfaces."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| FAutoConsoleVariableRef | CVarReflectionEnvironmentLightmapMixBasedOnRoughness (TEXT("r.ReflectionEnvironmentLightmapMixBasedOnRoughness"), GReflectionEnvironmentLightmapMixBasedOnRoughness, TEXT("Whether to reduce lightmap mixing with reflection captures for very smooth surfaces. This is useful to make sure reflection captures match SSR / planar reflections in brightness."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| FAutoConsoleVariableRef | CVarReflectionEnvironmentBeginMixingRoughness (TEXT("r.ReflectionEnvironmentBeginMixingRoughness"), GReflectionEnvironmentBeginMixingRoughness, TEXT("Min roughness value at which to begin mixing reflection captures with lightmap indirect diffuse."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| FAutoConsoleVariableRef | CVarReflectionEnvironmentEndMixingRoughness (TEXT("r.ReflectionEnvironmentEndMixingRoughness"), GReflectionEnvironmentEndMixingRoughness, TEXT("Min roughness value at which to end mixing reflection captures with lightmap indirect diffuse."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| FAutoConsoleVariableRef | CVarReflectionEnvironmentLightmapMixLargestWeight (TEXT("r.ReflectionEnvironmentLightmapMixLargestWeight"), GReflectionEnvironmentLightmapMixLargestWeight, TEXT("When set to 1 can be used to clamp lightmap mixing such that only darkening from lightmaps are applied to reflection captures."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| int | GetReflectionEnvironmentCVar () |
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| FVector | GetReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight () |
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| bool | IsReflectionEnvironmentAvailable (ERHIFeatureLevel::Type InFeatureLevel) |
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| bool | IsReflectionCaptureAvailable () |
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| | IMPLEMENT_STATIC_UNIFORM_BUFFER_SLOT (ReflectionCapture) |
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| | IMPLEMENT_STATIC_AND_SHADER_UNIFORM_BUFFER_STRUCT (FReflectionCaptureShaderData, "ReflectionCaptureSM5", ReflectionCapture) |
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| | IMPLEMENT_STATIC_AND_SHADER_UNIFORM_BUFFER_STRUCT_EX (FMobileReflectionCaptureShaderData, "ReflectionCaptureES31", ReflectionCapture, FShaderParametersMetadata::EUsageFlags::NoEmulatedUniformBuffer) |
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| void | SetupSkyIrradianceEnvironmentMapConstantsFromSkyIrradiance (FVector4f *OutSkyIrradianceEnvironmentMap, const FSHVectorRGB3 SkyIrradiance) |
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| void | UpdateSkyIrradianceGpuBuffer (FRDGBuilder &GraphBuilder, const FEngineShowFlags &EngineShowFlags, const FSkyLightSceneProxy *SkyLight, TRefCountPtr< FRDGPooledBuffer > &Buffer) |
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