![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ScenePrivate.h>
Public Attributes | ||
| FViewSceneChangeSet * | ViewUpdateChangeSet = nullptr | |
| EUpdateAllPrimitiveSceneInfosAsyncOps | AsyncOps = EUpdateAllPrimitiveSceneInfosAsyncOps::None | |
| UE::Tasks::FTask | GPUSceneUpdateTaskPrerequisites | |
| bool | bDestruction = false | |
| struct { | ||
| TFunction< void(const UE::Tasks::FTask &)> PostStaticMeshUpdate | ||
| } | Callbacks | |
| EUpdateAllPrimitiveSceneInfosAsyncOps FScene::FUpdateParameters::AsyncOps = EUpdateAllPrimitiveSceneInfosAsyncOps::None |
| struct { ... } FScene::FUpdateParameters::Callbacks |
| UE::Tasks::FTask FScene::FUpdateParameters::GPUSceneUpdateTaskPrerequisites |
| TFunction<void(const UE::Tasks::FTask&)> FScene::FUpdateParameters::PostStaticMeshUpdate |
| FViewSceneChangeSet* FScene::FUpdateParameters::ViewUpdateChangeSet = nullptr |