#include <NaniteShared.h>
◆ FShadingHash
◆ FShadingId
◆ FNaniteShadingPipelines()
| FNaniteShadingPipelines::FNaniteShadingPipelines |
( |
| ) |
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◆ ~FNaniteShadingPipelines()
| FNaniteShadingPipelines::~FNaniteShadingPipelines |
( |
| ) |
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◆ AllocateBin()
| uint16 FNaniteShadingPipelines::AllocateBin |
( |
| ) |
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◆ BuildIdList()
| void FNaniteShadingPipelines::BuildIdList |
( |
| ) |
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◆ ComputeRelevance()
◆ GetBinCount()
| uint32 FNaniteShadingPipelines::GetBinCount |
( |
| ) |
const |
◆ GetIdList()
◆ GetShadingPipelineMap()
◆ IsBinAllocated()
| bool FNaniteShadingPipelines::IsBinAllocated |
( |
uint16 |
BinIndex | ) |
const |
◆ Register()
◆ ReleaseBin()
| void FNaniteShadingPipelines::ReleaseBin |
( |
uint16 |
BinIndex | ) |
|
◆ Unregister()
◆ bBuildCommands
| bool FNaniteShadingPipelines::bBuildCommands = true |
◆ CombinedRelevance
The documentation for this class was generated from the following files: