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| | DECLARE_LOG_CATEGORY_EXTERN (LogNanite, Warning, All) |
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| | DECLARE_GPU_STAT_NAMED_EXTERN (NaniteDebug, TEXT("Nanite Debug")) |
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| void | Nanite::SetCullingViewOverrides (FViewInfo const *InCullingView, Nanite::FPackedViewParams &InOutParams) |
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| FPackedView | Nanite::CreatePackedView (const FPackedViewParams &Params) |
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| FPackedViewParams | Nanite::CreateViewParamsFromViewInfo (const FViewInfo &View, FIntPoint RasterContextSize, uint32 Flags, uint32 StreamingPriorityCategory, float MinBoundsRadius, float MaxPixelsPerEdgeMultipler, const FIntRect *InHZBTestViewRect) |
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| FPackedView | Nanite::CreatePackedViewFromViewInfo (const FViewInfo &View, FIntPoint RasterContextSize, uint32 Flags, uint32 StreamingPriorityCategory, float MinBoundsRadius, float MaxPixelsPerEdgeMultipler, const FIntRect *InHZBTestViewRect, bool bUseCurrentPreTranslationForHZB) |
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| bool | Nanite::ShouldDrawSceneViewsInOneNanitePass (const FViewInfo &View) |
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| TRDGUniformBufferRef< FNaniteShadingUniformParameters > | CreateDebugNaniteShadingUniformBuffer (FRDGBuilder &GraphBuilder) |
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| TRDGUniformBufferRef< FNaniteRasterUniformParameters > | CreateDebugNaniteRasterUniformBuffer (FRDGBuilder &GraphBuilder) |
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| uint32 | GetTypeHash (const FNaniteRasterMaterialCacheKey &Key) |
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| bool | ShouldRenderNanite (const FScene *Scene, const FViewInfo &View, bool bCheckForAtomicSupport=true) |
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| bool | WouldRenderNanite (const FScene *Scene, const FViewInfo &View, bool bCheckForAtomicSupport=true, bool bCheckForProjectSetting=true) |
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| bool | UseComputeDepthExport () |
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◆ FNaniteRasterPipelineMap
◆ FNaniteShadingPipelineMap
◆ CreateDebugNaniteRasterUniformBuffer()
◆ CreateDebugNaniteShadingUniformBuffer()
◆ DECLARE_GPU_STAT_NAMED_EXTERN()
◆ DECLARE_LOG_CATEGORY_EXTERN()
◆ GetTypeHash()
◆ ShouldRenderNanite()
◆ UseComputeDepthExport()
| bool UseComputeDepthExport |
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◆ WouldRenderNanite()
Checks whether Nanite would be rendered in this view. Used to give a visual warning about the project settings that can disable Nanite.