#include <NaniteShared.h>
◆ GetFallbackPipeline()
◆ GetFixedFunctionPipeline()
◆ GetPipelineHash()
| uint32 FNaniteRasterPipeline::GetPipelineHash |
( |
| ) |
const |
◆ GetTypeHash
◆ bCastShadow
| bool FNaniteRasterPipeline::bCastShadow |
◆ bDisplacementEnabled
| bool FNaniteRasterPipeline::bDisplacementEnabled |
◆ bFirstPersonLerp
| bool FNaniteRasterPipeline::bFirstPersonLerp |
◆ bFixedDisplacementFallback
| bool FNaniteRasterPipeline::bFixedDisplacementFallback |
◆ bHasDisplacementFadeOut
| bool FNaniteRasterPipeline::bHasDisplacementFadeOut |
◆ bHasPixelDistance
| bool FNaniteRasterPipeline::bHasPixelDistance |
◆ bHasWPODistance
| bool FNaniteRasterPipeline::bHasWPODistance |
◆ bIsTwoSided
| bool FNaniteRasterPipeline::bIsTwoSided |
◆ bPerPixelEval
| bool FNaniteRasterPipeline::bPerPixelEval |
◆ bSkinnedMesh
| bool FNaniteRasterPipeline::bSkinnedMesh |
◆ bSplineMesh
| bool FNaniteRasterPipeline::bSplineMesh |
◆ bVertexUVs
| bool FNaniteRasterPipeline::bVertexUVs |
◆ bVoxel
| bool FNaniteRasterPipeline::bVoxel |
◆ bWPOEnabled
| bool FNaniteRasterPipeline::bWPOEnabled |
◆ DisplacementFadeRange
◆ DisplacementScaling
◆ RasterMaterial
The documentation for this struct was generated from the following files: