#include <NaniteShared.h>
◆ GetCandidateClusterSize()
| uint32 Nanite::FGlobalResources::GetCandidateClusterSize |
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◆ GetCandidateNodeSize()
| uint32 Nanite::FGlobalResources::GetCandidateNodeSize |
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◆ GetFastClearTileVisRef()
◆ GetFeedbackManager()
◆ GetFixedFunctionBinMask()
| uint32 Nanite::FGlobalResources::GetFixedFunctionBinMask |
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◆ GetMainPassBuffers()
| PassBuffers & Nanite::FGlobalResources::GetMainPassBuffers |
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◆ GetMaxCandidateClusters()
| uint32 Nanite::FGlobalResources::GetMaxCandidateClusters |
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◆ GetMaxCandidatePatches()
| uint32 Nanite::FGlobalResources::GetMaxCandidatePatches |
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◆ GetMaxClusterBatches()
| uint32 Nanite::FGlobalResources::GetMaxClusterBatches |
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◆ GetMaxNodes()
| uint32 Nanite::FGlobalResources::GetMaxNodes |
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◆ GetMaxVisibleAssemblyParts()
| uint32 Nanite::FGlobalResources::GetMaxVisibleAssemblyParts |
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◆ GetMaxVisibleClusters()
| uint32 Nanite::FGlobalResources::GetMaxVisibleClusters |
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◆ GetMaxVisibleClusterSize()
| uint32 Nanite::FGlobalResources::GetMaxVisibleClusterSize |
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◆ GetMaxVisiblePatches()
| uint32 Nanite::FGlobalResources::GetMaxVisiblePatches |
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◆ GetPostPassBuffers()
| PassBuffers & Nanite::FGlobalResources::GetPostPassBuffers |
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◆ GetShadingBinDataBufferRef()
◆ GetStatsBufferRef()
◆ InitRHI()
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ ReleaseRHI()
| void Nanite::FGlobalResources::ReleaseRHI |
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Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ Update()
◆ UseExtendedClusterSize()
| bool Nanite::FGlobalResources::UseExtendedClusterSize |
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◆ CandidateNodesBuffer
◆ ClusterBatchesBuffer
◆ MaxPickingBuffers
| const int32 Nanite::FGlobalResources::MaxPickingBuffers = 4 |
◆ PickingBufferNumPending
| int32 Nanite::FGlobalResources::PickingBufferNumPending = 0 |
◆ PickingBuffers
◆ PickingBufferWriteIndex
| int32 Nanite::FGlobalResources::PickingBufferWriteIndex = 0 |
◆ StatsDebugFlags
| uint32 Nanite::FGlobalResources::StatsDebugFlags = 0 |
◆ StatsRenderFlags
| uint32 Nanite::FGlobalResources::StatsRenderFlags = 0 |
The documentation for this class was generated from the following files: