#include <NaniteShared.h>
◆ operator!=()
◆ operator<()
◆ operator==()
◆ [union]
◆ bCastShadow
| uint32 FNaniteRasterMaterialCacheKey::bCastShadow |
◆ bDisplacementEnabled
| uint32 FNaniteRasterMaterialCacheKey::bDisplacementEnabled |
◆ bFixedDisplacementFallback
| uint32 FNaniteRasterMaterialCacheKey::bFixedDisplacementFallback |
◆ bHasVirtualShadowMap
| uint32 FNaniteRasterMaterialCacheKey::bHasVirtualShadowMap |
◆ bIsDepthOnly
| uint32 FNaniteRasterMaterialCacheKey::bIsDepthOnly |
◆ bIsTwoSided
| uint32 FNaniteRasterMaterialCacheKey::bIsTwoSided |
◆ bPerPixelEval
| uint32 FNaniteRasterMaterialCacheKey::bPerPixelEval |
◆ bSkinnedMesh
| uint32 FNaniteRasterMaterialCacheKey::bSkinnedMesh |
◆ bSplineMesh
| uint32 FNaniteRasterMaterialCacheKey::bSplineMesh |
◆ bUseMeshShader
| uint32 FNaniteRasterMaterialCacheKey::bUseMeshShader |
◆ bUsePrimitiveShader
| uint32 FNaniteRasterMaterialCacheKey::bUsePrimitiveShader |
◆ bUseWorkGraphHW
| uint32 FNaniteRasterMaterialCacheKey::bUseWorkGraphHW |
◆ bUseWorkGraphSW
| uint32 FNaniteRasterMaterialCacheKey::bUseWorkGraphSW |
◆ bVisualizeActive
| uint32 FNaniteRasterMaterialCacheKey::bVisualizeActive |
◆ bVoxel
| uint32 FNaniteRasterMaterialCacheKey::bVoxel |
◆ bWPOEnabled
| uint32 FNaniteRasterMaterialCacheKey::bWPOEnabled |
◆ FeatureLevel
| uint32 FNaniteRasterMaterialCacheKey::FeatureLevel |
◆ Packed
| uint32 FNaniteRasterMaterialCacheKey::Packed = 0 |
◆ Unused
| uint32 FNaniteRasterMaterialCacheKey::Unused |
The documentation for this struct was generated from the following file: