#include <StochasticLightingViewState.h>
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| TRefCountPtr< IPooledRenderTarget > | SceneDepthHistory |
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| TRefCountPtr< IPooledRenderTarget > | SceneNormalHistory |
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| FVector4f | HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f) |
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| FVector4f | HistoryUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
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| FVector4f | HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
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| FVector4f | HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
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◆ GetGPUSizeBytes()
| uint64 FStochasticLightingViewState::GetGPUSizeBytes |
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bool |
bLogSizes | ) |
const |
◆ SafeRelease()
| void FStochasticLightingViewState::SafeRelease |
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inline |
◆ HistoryBufferSizeAndInvSize
| FVector4f FStochasticLightingViewState::HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
◆ HistoryGatherUVMinMax
| FVector4f FStochasticLightingViewState::HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
◆ HistoryScreenPositionScaleBias
| FVector4f FStochasticLightingViewState::HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f) |
◆ HistoryUVMinMax
| FVector4f FStochasticLightingViewState::HistoryUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
◆ SceneDepthHistory
◆ SceneNormalHistory
The documentation for this class was generated from the following files: