UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStochasticLightingViewState Class Reference

#include <StochasticLightingViewState.h>

Public Member Functions

void SafeRelease ()
 
uint64 GetGPUSizeBytes (bool bLogSizes) const
 

Public Attributes

TRefCountPtr< IPooledRenderTargetSceneDepthHistory
 
TRefCountPtr< IPooledRenderTargetSceneNormalHistory
 
FVector4f HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f)
 
FVector4f HistoryUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)
 
FVector4f HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)
 
FVector4f HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)
 

Member Function Documentation

◆ GetGPUSizeBytes()

uint64 FStochasticLightingViewState::GetGPUSizeBytes ( bool  bLogSizes) const

◆ SafeRelease()

void FStochasticLightingViewState::SafeRelease ( )
inline

Member Data Documentation

◆ HistoryBufferSizeAndInvSize

FVector4f FStochasticLightingViewState::HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)

◆ HistoryGatherUVMinMax

FVector4f FStochasticLightingViewState::HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)

◆ HistoryScreenPositionScaleBias

FVector4f FStochasticLightingViewState::HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f)

◆ HistoryUVMinMax

FVector4f FStochasticLightingViewState::HistoryUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)

◆ SceneDepthHistory

TRefCountPtr<IPooledRenderTarget> FStochasticLightingViewState::SceneDepthHistory

◆ SceneNormalHistory

TRefCountPtr<IPooledRenderTarget> FStochasticLightingViewState::SceneNormalHistory

The documentation for this class was generated from the following files: