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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MassProcessingTypes.h"#include "Async/TaskGraphInterfaces.h"#include "MassCommandBuffer.h"#include "MassRequirements.h"#include "MassProcessor.generated.h"Go to the source code of this file.
Classes | |
| struct | FMassProcessorExecutionOrder |
| class | UMassProcessor |
| class | UMassCompositeProcessor |
| struct | UMassCompositeProcessor::FDependencyNode |
| struct | UMassCompositeProcessor::FProcessorCompletion |
Namespaces | |
| namespace | UE |
| namespace | UE::Mass |
Macros | |
| #define | UE_API MASSENTITY_API |
Enumerations | |
| enum class | EProcessorCompletionStatus : uint8 { Invalid , Threaded , Postponed , Done } |
| enum class | EActivationState : uint8 { Inactive , Active , OneShot } |
| enum class | EMassQueryBasedPruning : uint8 { Prune , Never , Default = Prune } |
| #define UE_API MASSENTITY_API |
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Values determining whether a processor wants to be pruned at runtime. The value is not used when processing graph is generated for project configuration purposes or debug-time graph visualization purposes This behavior can be overridden by UMassProcessor::ShouldAllowQueryBasedPruning child class overrides
| Enumerator | |
|---|---|
| Prune | |
| Never | |
| Default | |
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