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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MassProcessor.h>
Public Attributes | |
| FName | ExecuteInGroup = FName() |
| TArray< FName > | ExecuteBefore |
| TArray< FName > | ExecuteAfter |
Determines which processing group this processor will be placed in. Leaving it empty ("None") means "top-most group for my ProcessingPhase"