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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneUpdateCommandQueue.h>
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| EDirtyFlags | GetDirtyFlags () const |
Static Public Attributes | |
| static constexpr EId | Id = InId |
| static constexpr uint64 | IdBit = 1ull << uint32(Id) |
| static constexpr uint64 | ExclusiveIdMask = (1ull << uint32(Id)) - 1ull |
| static constexpr EDirtyFlags | DirtyFlags = InDirtyFlags |
Helper payload base templace, that defines the expected id flags & masks. Not required, as any struct that has the same interface can be used.
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