UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScene::FPrimitiveSceneProxyType Struct Reference

#include <ScenePrivate.h>

Public Member Functions

 FPrimitiveSceneProxyType (const FPrimitiveSceneProxy *PrimitiveSceneProxy)
 
bool operator== (const FPrimitiveSceneProxyType &) const =default
 

Public Attributes

SIZE_T ProxyTypeHash
 
bool bIsAlwaysVisible
 

Detailed Description

Defines a bucket "type" in the sorted order of the primitive arrays, as defined by the type-offset table.

Constructor & Destructor Documentation

◆ FPrimitiveSceneProxyType()

FScene::FPrimitiveSceneProxyType::FPrimitiveSceneProxyType ( const FPrimitiveSceneProxy PrimitiveSceneProxy)
inline

Member Function Documentation

◆ operator==()

bool FScene::FPrimitiveSceneProxyType::operator== ( const FPrimitiveSceneProxyType ) const
default

Member Data Documentation

◆ bIsAlwaysVisible

bool FScene::FPrimitiveSceneProxyType::bIsAlwaysVisible

◆ ProxyTypeHash

SIZE_T FScene::FPrimitiveSceneProxyType::ProxyTypeHash

The documentation for this struct was generated from the following files: