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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Public Member Functions | |
| FPrimitiveSceneProxyType (const FPrimitiveSceneProxy *PrimitiveSceneProxy) | |
| bool | operator== (const FPrimitiveSceneProxyType &) const =default |
Public Attributes | |
| SIZE_T | ProxyTypeHash |
| bool | bIsAlwaysVisible |
Defines a bucket "type" in the sorted order of the primitive arrays, as defined by the type-offset table.
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inline |
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default |
| bool FScene::FPrimitiveSceneProxyType::bIsAlwaysVisible |
| SIZE_T FScene::FPrimitiveSceneProxyType::ProxyTypeHash |