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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/ObjectMacros.h"#include "Containers/UnrealString.h"#include "MaterialDomain.generated.h"Go to the source code of this file.
Enumerations | |
| enum | EMaterialDomain : int { UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , MD_MAX } |
Functions | |
| ENGINE_API FString | MaterialDomainString (EMaterialDomain MaterialDomain) |
| enum EMaterialDomain : int |
Defines the domain of a material.
| Enumerator | |
|---|---|
| UMETA | The material's attributes describe a 3d surface. The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum. The material's attributes describe a light's distribution. The material's attributes describe a 3d volume. The material will be used in a custom post process pass. The material will be used for UMG or Slate UI The material will be used for runtime virtual texture (Deprecated). |
| UMETA | The material's attributes describe a 3d surface. The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum. The material's attributes describe a light's distribution. The material's attributes describe a 3d volume. The material will be used in a custom post process pass. The material will be used for UMG or Slate UI The material will be used for runtime virtual texture (Deprecated). |
| UMETA | The material's attributes describe a 3d surface. The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum. The material's attributes describe a light's distribution. The material's attributes describe a 3d volume. The material will be used in a custom post process pass. The material will be used for UMG or Slate UI The material will be used for runtime virtual texture (Deprecated). |
| UMETA | The material's attributes describe a 3d surface. The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum. The material's attributes describe a light's distribution. The material's attributes describe a 3d volume. The material will be used in a custom post process pass. The material will be used for UMG or Slate UI The material will be used for runtime virtual texture (Deprecated). |
| UMETA | The material's attributes describe a 3d surface. The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum. The material's attributes describe a light's distribution. The material's attributes describe a 3d volume. The material will be used in a custom post process pass. The material will be used for UMG or Slate UI The material will be used for runtime virtual texture (Deprecated). |
| UMETA | The material's attributes describe a 3d surface. The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum. The material's attributes describe a light's distribution. The material's attributes describe a 3d volume. The material will be used in a custom post process pass. The material will be used for UMG or Slate UI The material will be used for runtime virtual texture (Deprecated). |
| UMETA | The material's attributes describe a 3d surface. The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum. The material's attributes describe a light's distribution. The material's attributes describe a 3d volume. The material will be used in a custom post process pass. The material will be used for UMG or Slate UI The material will be used for runtime virtual texture (Deprecated). |
| MD_MAX | |
| ENGINE_API FString MaterialDomainString | ( | EMaterialDomain | MaterialDomain | ) |