UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialDomain.h File Reference
#include "UObject/ObjectMacros.h"
#include "Containers/UnrealString.h"
#include "MaterialDomain.generated.h"

Go to the source code of this file.

Enumerations

enum  EMaterialDomain : int {
  UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") ,
  UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , UMETA =(DisplayName = "Surface") , MD_MAX
}
 

Functions

ENGINE_API FString MaterialDomainString (EMaterialDomain MaterialDomain)
 

Enumeration Type Documentation

◆ EMaterialDomain

Defines the domain of a material.

Enumerator
UMETA 

The material's attributes describe a 3d surface.

The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum.

The material's attributes describe a light's distribution.

The material's attributes describe a 3d volume.

The material will be used in a custom post process pass.

The material will be used for UMG or Slate UI

The material will be used for runtime virtual texture (Deprecated).

UMETA 

The material's attributes describe a 3d surface.

The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum.

The material's attributes describe a light's distribution.

The material's attributes describe a 3d volume.

The material will be used in a custom post process pass.

The material will be used for UMG or Slate UI

The material will be used for runtime virtual texture (Deprecated).

UMETA 

The material's attributes describe a 3d surface.

The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum.

The material's attributes describe a light's distribution.

The material's attributes describe a 3d volume.

The material will be used in a custom post process pass.

The material will be used for UMG or Slate UI

The material will be used for runtime virtual texture (Deprecated).

UMETA 

The material's attributes describe a 3d surface.

The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum.

The material's attributes describe a light's distribution.

The material's attributes describe a 3d volume.

The material will be used in a custom post process pass.

The material will be used for UMG or Slate UI

The material will be used for runtime virtual texture (Deprecated).

UMETA 

The material's attributes describe a 3d surface.

The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum.

The material's attributes describe a light's distribution.

The material's attributes describe a 3d volume.

The material will be used in a custom post process pass.

The material will be used for UMG or Slate UI

The material will be used for runtime virtual texture (Deprecated).

UMETA 

The material's attributes describe a 3d surface.

The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum.

The material's attributes describe a light's distribution.

The material's attributes describe a 3d volume.

The material will be used in a custom post process pass.

The material will be used for UMG or Slate UI

The material will be used for runtime virtual texture (Deprecated).

UMETA 

The material's attributes describe a 3d surface.

The material's attributes describe a deferred decal, and will be mapped onto the decal's frustum.

The material's attributes describe a light's distribution.

The material's attributes describe a 3d volume.

The material will be used in a custom post process pass.

The material will be used for UMG or Slate UI

The material will be used for runtime virtual texture (Deprecated).

MD_MAX 

Function Documentation

◆ MaterialDomainString()

ENGINE_API FString MaterialDomainString ( EMaterialDomain  MaterialDomain)