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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "HAL/Platform.h"#include "LightmapUniformShaderParameters.h"#include "Math/Vector.h"#include "ShaderParameterMacros.h"#include "UniformBuffer.h"Go to the source code of this file.
Namespaces | |
| namespace | LightMapPolicyImpl |
| namespace | DistanceFieldShadowsAndLightMapPolicyImpl |
| void GetIndirectLightingCacheParameters | ( | ERHIFeatureLevel::Type | FeatureLevel, |
| FIndirectLightingCacheUniformParameters & | Parameters, | ||
| const class FIndirectLightingCache * | LightingCache, | ||
| const class FIndirectLightingCacheAllocation * | LightingAllocation, | ||
| FVector | VolumetricLightmapLookupPosition, | ||
| uint32 | SceneFrameNumber, | ||
| class FVolumetricLightmapSceneData * | VolumetricLightmapSceneData | ||
| ) |
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extern |
| RENDERER_API bool MobileUsesNoLightMapPermutation | ( | const FMeshMaterialShaderPermutationParameters & | Parameters | ) |
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extern |
Global uniform buffer containing the default precomputed lighting data.
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Global uniform buffer containing the default precomputed lighting data.