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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightMapRendering.h>
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| static bool | ShouldCompilePermutation (const FMeshMaterialShaderPermutationParameters &Parameters) |
| static void | ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
Allows a dynamic object to access indirect lighting through a per-object lighting sample
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