UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSelfShadowedCachedPointIndirectLightingPolicy::ComputeParametersType Class Reference

#include <LightMapRendering.h>

+ Inheritance diagram for FSelfShadowedCachedPointIndirectLightingPolicy::ComputeParametersType:

Public Member Functions

void Bind (const FShaderParameterMap &ParameterMap)
 
void Serialize (FArchive &Ar)
 
- Public Member Functions inherited from FUniformLightMapPolicyShaderParametersType
void Bind (const FShaderParameterMap &ParameterMap)
 
void Serialize (FArchive &Ar)
 
 LAYOUT_FIELD (FShaderUniformBufferParameter, PrecomputedLightingBufferParameter)
 
 LAYOUT_FIELD (FShaderUniformBufferParameter, IndirectLightingCacheParameter)
 
 LAYOUT_FIELD (FShaderUniformBufferParameter, LightmapResourceCluster)
 
- Public Member Functions inherited from FSelfShadowedTranslucencyPolicy::ComputeParametersType
void Bind (const FShaderParameterMap &ParameterMap)
 
void Serialize (FArchive &Ar)
 
 LAYOUT_FIELD (FShaderUniformBufferParameter, TranslucentSelfShadowBufferParameter)
 

Member Function Documentation

◆ Bind()

void FSelfShadowedCachedPointIndirectLightingPolicy::ComputeParametersType::Bind ( const FShaderParameterMap ParameterMap)
inline

◆ Serialize()

void FSelfShadowedCachedPointIndirectLightingPolicy::ComputeParametersType::Serialize ( FArchive Ar)
inline

The documentation for this class was generated from the following file: