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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightMapRendering.h>
Inheritance diagram for FSelfShadowedCachedPointIndirectLightingPolicy:Classes | |
| class | ComputeParametersType |
| class | PixelParametersType |
Public Types | |
| typedef const FSelfShadowLightCacheElementData | ElementDataType |
Public Types inherited from FSelfShadowedTranslucencyPolicy | |
| typedef FRHIUniformBuffer * | ElementDataType |
Public Member Functions | |
| FSelfShadowedCachedPointIndirectLightingPolicy () | |
Public Member Functions inherited from FSelfShadowedTranslucencyPolicy | |
| FSelfShadowedTranslucencyPolicy () | |
Self shadowing translucency from a directional light + allows a dynamic object to access indirect lighting through a per-object lighting sample
| typedef const FSelfShadowLightCacheElementData FSelfShadowedCachedPointIndirectLightingPolicy::ElementDataType |
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Initialization constructor.
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