UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSelfShadowedCachedPointIndirectLightingPolicy Member List

This is the complete list of members for FSelfShadowedCachedPointIndirectLightingPolicy, including all inherited members.

ElementDataType typedefFSelfShadowedCachedPointIndirectLightingPolicy
FSelfShadowedCachedPointIndirectLightingPolicy()FSelfShadowedCachedPointIndirectLightingPolicyinline
FSelfShadowedTranslucencyPolicy()FSelfShadowedTranslucencyPolicy
GetComputeShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedCachedPointIndirectLightingPolicystatic
FSelfShadowedTranslucencyPolicy::GetComputeShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedTranslucencyPolicystatic
GetPixelShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedCachedPointIndirectLightingPolicystatic
FSelfShadowedTranslucencyPolicy::GetPixelShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedTranslucencyPolicystatic
GetVertexShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedCachedPointIndirectLightingPolicyinlinestatic
FSelfShadowedTranslucencyPolicy::GetVertexShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedTranslucencyPolicystatic
ModifyCompilationEnvironment(const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FSelfShadowedCachedPointIndirectLightingPolicystatic
ShouldCompilePermutation(const FMeshMaterialShaderPermutationParameters &Parameters)FSelfShadowedCachedPointIndirectLightingPolicystatic