UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedVolumeIndirectLightingPolicy Struct Reference

#include <LightMapRendering.h>

Static Public Member Functions

static bool ShouldCompilePermutation (const FMeshMaterialShaderPermutationParameters &Parameters)
 
static void ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 

Detailed Description

Allows a dynamic object to access indirect lighting through a per-object allocation in a volume texture atlas

Member Function Documentation

◆ ModifyCompilationEnvironment()

void FCachedVolumeIndirectLightingPolicy::ModifyCompilationEnvironment ( const FMaterialShaderPermutationParameters Parameters,
FShaderCompilerEnvironment OutEnvironment 
)
static

◆ ShouldCompilePermutation()

bool FCachedVolumeIndirectLightingPolicy::ShouldCompilePermutation ( const FMeshMaterialShaderPermutationParameters Parameters)
static

The documentation for this struct was generated from the following files: