#include <LightMapRendering.h>
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| static RENDERER_API bool | ShouldCompilePermutation (ELightMapPolicyType Policy, const FMeshMaterialShaderPermutationParameters &Parameters) |
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| static RENDERER_API void | ModifyCompilationEnvironment (ELightMapPolicyType Policy, const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
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| static RENDERER_API void | GetVertexShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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| static RENDERER_API void | GetPixelShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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| static RENDERER_API void | GetComputeShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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◆ ComputeParametersType
◆ ElementDataType
◆ PixelParametersType
◆ VertexParametersType
◆ FUniformLightMapPolicy()
◆ GetComputeShaderBindings()
◆ GetIndirectPolicy()
◆ GetPixelShaderBindings()
◆ GetVertexShaderBindings()
◆ ModifyCompilationEnvironment()
◆ ShouldCompilePermutation()
◆ operator==
The documentation for this class was generated from the following files: