#include <LightMapRendering.h>
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| static bool | ShouldCompilePermutation (const FMeshMaterialShaderPermutationParameters &Parameters) |
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| static void | ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
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| static void | GetVertexShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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| static void | GetPixelShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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| static void | GetComputeShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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Static Public Member Functions inherited from FSelfShadowedTranslucencyPolicy |
| static bool | ShouldCompilePermutation (const FMeshMaterialShaderPermutationParameters &Parameters) |
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| static void | ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
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| static void | GetVertexShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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| static void | GetPixelShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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| static void | GetComputeShaderBindings (const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) |
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◆ ElementDataType
◆ FSelfShadowedVolumetricLightmapPolicy()
| FSelfShadowedVolumetricLightmapPolicy::FSelfShadowedVolumetricLightmapPolicy |
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Initialization constructor.
◆ GetComputeShaderBindings()
◆ GetPixelShaderBindings()
◆ GetVertexShaderBindings()
◆ ModifyCompilationEnvironment()
◆ ShouldCompilePermutation()
The documentation for this class was generated from the following files: