UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSelfShadowedVolumetricLightmapPolicy Member List

This is the complete list of members for FSelfShadowedVolumetricLightmapPolicy, including all inherited members.

ElementDataType typedefFSelfShadowedVolumetricLightmapPolicy
FSelfShadowedTranslucencyPolicy()FSelfShadowedTranslucencyPolicy
FSelfShadowedVolumetricLightmapPolicy()FSelfShadowedVolumetricLightmapPolicy
GetComputeShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedVolumetricLightmapPolicystatic
FSelfShadowedTranslucencyPolicy::GetComputeShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedTranslucencyPolicystatic
GetPixelShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedVolumetricLightmapPolicystatic
FSelfShadowedTranslucencyPolicy::GetPixelShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedTranslucencyPolicystatic
GetVertexShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedVolumetricLightmapPolicyinlinestatic
FSelfShadowedTranslucencyPolicy::GetVertexShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings)FSelfShadowedTranslucencyPolicystatic
ModifyCompilationEnvironment(const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FSelfShadowedVolumetricLightmapPolicystatic
ShouldCompilePermutation(const FMeshMaterialShaderPermutationParameters &Parameters)FSelfShadowedVolumetricLightmapPolicystatic