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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FSelfShadowedVolumetricLightmapPolicy, including all inherited members.
| ElementDataType typedef | FSelfShadowedVolumetricLightmapPolicy | |
| FSelfShadowedTranslucencyPolicy() | FSelfShadowedTranslucencyPolicy | |
| FSelfShadowedVolumetricLightmapPolicy() | FSelfShadowedVolumetricLightmapPolicy | |
| GetComputeShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) | FSelfShadowedVolumetricLightmapPolicy | static |
| FSelfShadowedTranslucencyPolicy::GetComputeShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const ComputeParametersType *ComputeShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) | FSelfShadowedTranslucencyPolicy | static |
| GetPixelShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) | FSelfShadowedVolumetricLightmapPolicy | static |
| FSelfShadowedTranslucencyPolicy::GetPixelShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const PixelParametersType *PixelShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) | FSelfShadowedTranslucencyPolicy | static |
| GetVertexShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) | FSelfShadowedVolumetricLightmapPolicy | inlinestatic |
| FSelfShadowedTranslucencyPolicy::GetVertexShaderBindings(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const ElementDataType &ShaderElementData, const VertexParametersType *VertexShaderParameters, FMeshDrawSingleShaderBindings &ShaderBindings) | FSelfShadowedTranslucencyPolicy | static |
| ModifyCompilationEnvironment(const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) | FSelfShadowedVolumetricLightmapPolicy | static |
| ShouldCompilePermutation(const FMeshMaterialShaderPermutationParameters &Parameters) | FSelfShadowedVolumetricLightmapPolicy | static |