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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightMapRendering.h>
Inheritance diagram for FMobileDistanceFieldShadowsAndLQLightMapPolicy:Static Public Member Functions | |
| static bool | ShouldCompilePermutation (const FMeshMaterialShaderPermutationParameters &Parameters) |
| static void | ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
Static Public Member Functions inherited from TDistanceFieldShadowsAndLightMapPolicy< LQ_LIGHTMAP > | |
| static void | ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
Static Public Member Functions inherited from TLightMapPolicy< LightmapQuality > | |
| static void | ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
| static bool | ShouldCompilePermutation (const FMeshMaterialShaderPermutationParameters &Parameters) |
Mobile Specific: Combines a distance field shadow with LQ lightmaps.
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