38 enum { DataStrideInFloat4s = 15 };
47 Setup(ShaderParameters);
53 Setup(ShaderParameters);
@ NoInit
Definition CoreMiscDefines.h:158
@ InPlace
Definition CoreMiscDefines.h:162
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define SHADER_PARAMETER_ARRAY(MemberType, MemberName, ArrayDecl)
Definition ShaderParameterMacros.h:1696
#define SHADER_PARAMETER_ARRAY_EX(MemberType, MemberName, ArrayDecl, Precision)
Definition ShaderParameterMacros.h:1699
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
Definition SceneManagement.h:820
Definition StaticArray.h:26
Definition SceneComponent.h:24
Type
Definition RHIFeatureLevel.h:20
@ Half
Definition ShaderParameterMetadata.h:40
Definition LightmapUniformShaderParameters.h:36
FLightmapSceneShaderData(const FPrecomputedLightingUniformParameters &ShaderParameters)
Definition LightmapUniformShaderParameters.h:50
TStaticArray< FVector4f, DataStrideInFloat4s > Data
Definition LightmapUniformShaderParameters.h:40
FLightmapSceneShaderData()
Definition LightmapUniformShaderParameters.h:42