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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"#include "Misc/AlignedElement.h"#include "Misc/AssertionMacros.h"#include "Misc/ReverseIterate.h"#include "Templates/UnrealTemplate.h"#include "Templates/UnrealTypeTraits.h"#include "Delegates/IntegerSequence.h"#include "Templates/TypeHash.h"Go to the source code of this file.
Namespaces | |
| namespace | UE |
| namespace | UE::Core |
| namespace | UE::Core::Private |
| implementation | |
Functions | |
| template<typename InElementType , uint32 NumElements> | |
| constexpr TStaticArray< InElementType, NumElements > | MakeUniformStaticArray (typename TCallTraits< InElementType >::ParamType InValue) |
| template<typename ElementType , uint32 NumElements, uint32 Alignment> | |
| FArchive & | operator<< (FArchive &Ar, TStaticArray< ElementType, NumElements, Alignment > &StaticArray) |
| template<typename ElementType , uint32 NumElements, uint32 Alignment> | |
| uint32 | GetTypeHash (const TStaticArray< ElementType, NumElements, Alignment > &Array) |
Variables | |
| template<typename InElementType , typename... ArgTypes> | |
| constexpr bool | UE::Core::Private::TCanBeConvertedToFromAll_V = (std::is_convertible_v<ArgTypes, InElementType> && ...) |
| uint32 GetTypeHash | ( | const TStaticArray< ElementType, NumElements, Alignment > & | Array | ) |
Hash function.
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constexpr |
Creates a static array filled with the specified value.