UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLightmapSceneShaderData Struct Reference

#include <LightmapUniformShaderParameters.h>

Public Types

enum  { DataStrideInFloat4s = 15 }
 

Public Member Functions

 FLightmapSceneShaderData ()
 
 FLightmapSceneShaderData (const FPrecomputedLightingUniformParameters &ShaderParameters)
 
ENGINE_API FLightmapSceneShaderData (const class FLightCacheInterface *LCI, ERHIFeatureLevel::Type FeatureLevel)
 
ENGINE_API void Setup (const FPrecomputedLightingUniformParameters &ShaderParameters)
 

Public Attributes

TStaticArray< FVector4f, DataStrideInFloat4sData
 

Member Enumeration Documentation

◆ anonymous enum

Enumerator
DataStrideInFloat4s 

Constructor & Destructor Documentation

◆ FLightmapSceneShaderData() [1/3]

FLightmapSceneShaderData::FLightmapSceneShaderData ( )
inline

◆ FLightmapSceneShaderData() [2/3]

FLightmapSceneShaderData::FLightmapSceneShaderData ( const FPrecomputedLightingUniformParameters ShaderParameters)
inlineexplicit

◆ FLightmapSceneShaderData() [3/3]

FLightmapSceneShaderData::FLightmapSceneShaderData ( const class FLightCacheInterface LCI,
ERHIFeatureLevel::Type  FeatureLevel 
)

Member Function Documentation

◆ Setup()

void FLightmapSceneShaderData::Setup ( const FPrecomputedLightingUniformParameters ShaderParameters)

Member Data Documentation

◆ Data

TStaticArray<FVector4f, DataStrideInFloat4s> FLightmapSceneShaderData::Data

The documentation for this struct was generated from the following files: