#include <LightFunctionAtlas.h>
◆ AddSystem()
◆ ClearSystems()
| void LightFunctionAtlas::FLightFunctionAtlasSceneData::ClearSystems |
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inline |
◆ GetLightFunctionAtlas()
| FLightFunctionAtlas * LightFunctionAtlas::FLightFunctionAtlasSceneData::GetLightFunctionAtlas |
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const |
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inline |
◆ GetLightFunctionAtlasEnabled()
| bool LightFunctionAtlas::FLightFunctionAtlasSceneData::GetLightFunctionAtlasEnabled |
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const |
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inline |
◆ SetData()
| void LightFunctionAtlas::FLightFunctionAtlasSceneData::SetData |
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FLightFunctionAtlas * |
InLightFunctionAtlas, |
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bool |
bInLightFunctionAtlasEnabled |
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) |
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inline |
◆ UsesLightFunctionAtlas()
The documentation for this struct was generated from the following file: