#include <LightFunctionAtlas.h>
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| | FLightFunctionAtlas () |
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| virtual | ~FLightFunctionAtlas () |
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| bool | IsLightFunctionAtlasEnabled () const |
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| void | ClearEmptySceneFrame (FViewInfo *View=nullptr, uint32 ViewIndex=0, FLightFunctionAtlasSceneData *LightFunctionAtlasSceneData=nullptr) |
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| void | BeginSceneFrame (const FViewFamilyInfo &ViewFamily, TArray< FViewInfo > &Views, FLightFunctionAtlasSceneData &LightFunctionAtlasSceneData, bool bShouldRenderVolumetricFog) |
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| void | UpdateRegisterLightSceneInfo (FLightSceneInfo *LightSceneInfo) |
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| void | UpdateLightFunctionAtlas (const TArray< FViewInfo > &Views) |
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| void | RenderLightFunctionAtlas (FRDGBuilder &GraphBuilder, TArray< FViewInfo > &Views) |
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| FScreenPassTexture | AddDebugVisualizationPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) const |
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| FLightFunctionAtlasGlobalParameters * | GetLightFunctionAtlasGlobalParametersStruct (FRDGBuilder &GraphBuilder, uint32 ViewIndex) |
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| TRDGUniformBufferRef< FLightFunctionAtlasGlobalParameters > | GetLightFunctionAtlasGlobalParameters (FRDGBuilder &GraphBuilder, uint32 ViewIndex) |
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| TRDGUniformBufferRef< FLightFunctionAtlasGlobalParameters > | GetDefaultLightFunctionAtlasGlobalParameters (FRDGBuilder &GraphBuilder) |
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| bool | IsOutOfSlots () |
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| FString | GetOutOfSlotWarningMessage () |
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◆ FLightFunctionAtlas()
| LightFunctionAtlas::FLightFunctionAtlas::FLightFunctionAtlas |
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◆ ~FLightFunctionAtlas()
| LightFunctionAtlas::FLightFunctionAtlas::~FLightFunctionAtlas |
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virtual |
◆ AddDebugVisualizationPasses()
◆ BeginSceneFrame()
◆ ClearEmptySceneFrame()
◆ GetDefaultLightFunctionAtlasGlobalParameters()
◆ GetDefaultLightFunctionAtlasGlobalParametersStruct()
◆ GetLightFunctionAtlasGlobalParameters()
◆ GetLightFunctionAtlasGlobalParametersStruct()
◆ GetOutOfSlotWarningMessage()
| FString LightFunctionAtlas::FLightFunctionAtlas::GetOutOfSlotWarningMessage |
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◆ IsLightFunctionAtlasEnabled()
| bool LightFunctionAtlas::FLightFunctionAtlas::IsLightFunctionAtlasEnabled |
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const |
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inline |
◆ IsOutOfSlots()
| bool LightFunctionAtlas::FLightFunctionAtlas::IsOutOfSlots |
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◆ RenderLightFunctionAtlas()
◆ UpdateLightFunctionAtlas()
| void LightFunctionAtlas::FLightFunctionAtlas::UpdateLightFunctionAtlas |
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const TArray< FViewInfo > & |
Views | ) |
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◆ UpdateRegisterLightSceneInfo()
| void LightFunctionAtlas::FLightFunctionAtlas::UpdateRegisterLightSceneInfo |
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FLightSceneInfo * |
LightSceneInfo | ) |
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The documentation for this struct was generated from the following files: