UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightFunctionAtlas::FLightFunctionAtlas Member List

This is the complete list of members for LightFunctionAtlas::FLightFunctionAtlas, including all inherited members.

AddDebugVisualizationPasses(FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) constLightFunctionAtlas::FLightFunctionAtlas
BeginSceneFrame(const FViewFamilyInfo &ViewFamily, TArray< FViewInfo > &Views, FLightFunctionAtlasSceneData &LightFunctionAtlasSceneData, bool bShouldRenderVolumetricFog)LightFunctionAtlas::FLightFunctionAtlas
ClearEmptySceneFrame(FViewInfo *View=nullptr, uint32 ViewIndex=0, FLightFunctionAtlasSceneData *LightFunctionAtlasSceneData=nullptr)LightFunctionAtlas::FLightFunctionAtlas
FLightFunctionAtlas()LightFunctionAtlas::FLightFunctionAtlas
GetDefaultLightFunctionAtlasGlobalParameters(FRDGBuilder &GraphBuilder)LightFunctionAtlas::FLightFunctionAtlas
GetDefaultLightFunctionAtlasGlobalParametersStruct(FRDGBuilder &GraphBuilder)LightFunctionAtlas::FLightFunctionAtlasstatic
GetLightFunctionAtlasGlobalParameters(FRDGBuilder &GraphBuilder, uint32 ViewIndex)LightFunctionAtlas::FLightFunctionAtlas
GetLightFunctionAtlasGlobalParametersStruct(FRDGBuilder &GraphBuilder, uint32 ViewIndex)LightFunctionAtlas::FLightFunctionAtlas
GetOutOfSlotWarningMessage()LightFunctionAtlas::FLightFunctionAtlas
IsLightFunctionAtlasEnabled() constLightFunctionAtlas::FLightFunctionAtlasinline
IsOutOfSlots()LightFunctionAtlas::FLightFunctionAtlas
RenderLightFunctionAtlas(FRDGBuilder &GraphBuilder, TArray< FViewInfo > &Views)LightFunctionAtlas::FLightFunctionAtlas
UpdateLightFunctionAtlas(const TArray< FViewInfo > &Views)LightFunctionAtlas::FLightFunctionAtlas
UpdateRegisterLightSceneInfo(FLightSceneInfo *LightSceneInfo)LightFunctionAtlas::FLightFunctionAtlas
~FLightFunctionAtlas()LightFunctionAtlas::FLightFunctionAtlasvirtual