| AddDebugVisualizationPasses(FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) const | LightFunctionAtlas::FLightFunctionAtlas | |
| BeginSceneFrame(const FViewFamilyInfo &ViewFamily, TArray< FViewInfo > &Views, FLightFunctionAtlasSceneData &LightFunctionAtlasSceneData, bool bShouldRenderVolumetricFog) | LightFunctionAtlas::FLightFunctionAtlas | |
| ClearEmptySceneFrame(FViewInfo *View=nullptr, uint32 ViewIndex=0, FLightFunctionAtlasSceneData *LightFunctionAtlasSceneData=nullptr) | LightFunctionAtlas::FLightFunctionAtlas | |
| FLightFunctionAtlas() | LightFunctionAtlas::FLightFunctionAtlas | |
| GetDefaultLightFunctionAtlasGlobalParameters(FRDGBuilder &GraphBuilder) | LightFunctionAtlas::FLightFunctionAtlas | |
| GetDefaultLightFunctionAtlasGlobalParametersStruct(FRDGBuilder &GraphBuilder) | LightFunctionAtlas::FLightFunctionAtlas | static |
| GetLightFunctionAtlasGlobalParameters(FRDGBuilder &GraphBuilder, uint32 ViewIndex) | LightFunctionAtlas::FLightFunctionAtlas | |
| GetLightFunctionAtlasGlobalParametersStruct(FRDGBuilder &GraphBuilder, uint32 ViewIndex) | LightFunctionAtlas::FLightFunctionAtlas | |
| GetOutOfSlotWarningMessage() | LightFunctionAtlas::FLightFunctionAtlas | |
| IsLightFunctionAtlasEnabled() const | LightFunctionAtlas::FLightFunctionAtlas | inline |
| IsOutOfSlots() | LightFunctionAtlas::FLightFunctionAtlas | |
| RenderLightFunctionAtlas(FRDGBuilder &GraphBuilder, TArray< FViewInfo > &Views) | LightFunctionAtlas::FLightFunctionAtlas | |
| UpdateLightFunctionAtlas(const TArray< FViewInfo > &Views) | LightFunctionAtlas::FLightFunctionAtlas | |
| UpdateRegisterLightSceneInfo(FLightSceneInfo *LightSceneInfo) | LightFunctionAtlas::FLightFunctionAtlas | |
| ~FLightFunctionAtlas() | LightFunctionAtlas::FLightFunctionAtlas | virtual |