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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Containers/IndirectArray.h"#include "RenderDeferredCleanup.h"#include "HitProxies.h"#include "Math/GenericOctreePublic.h"#include "PrimitiveComponentId.h"#include "PrimitiveDirtyState.h"#include "RendererInterface.h"#include "ShaderParameterMacros.h"#include "RayTracingMeshDrawCommands.h"Go to the source code of this file.
Classes | |
| class | FIndirectLightingCacheAllocation |
| struct | FPrimitiveFlagsCompact |
| class | FPrimitiveSceneInfoCompact |
| struct | FPrimitiveRuntimeVirtualTextureLodInfo |
| class | FPrimitiveSceneInfo |
| struct | FPrimitiveOctreeSemantics |
Namespaces | |
| namespace | Nanite |
| namespace | RayTracing |
| namespace | ENaniteMeshPass |
Typedefs | |
| typedef TOctree2< FPrimitiveSceneInfoCompact, struct FPrimitiveOctreeSemantics > | FScenePrimitiveOctree |
Enumerations | |
| enum | ENaniteMeshPass::Type { ENaniteMeshPass::BasePass , ENaniteMeshPass::LumenCardCapture , ENaniteMeshPass::MaterialCache , ENaniteMeshPass::Num } |
| enum class | EUpdateStaticMeshFlags : uint8 { RasterCommands = (1U << 1U) , RayTracingCommands = (1U << 2U) , AllCommands = RasterCommands | RayTracingCommands } |
Functions | |
| ENUM_CLASS_FLAGS (EUpdateStaticMeshFlags) | |
The type of the octree used by FScene to find primitives.
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strong |
| ENUM_CLASS_FLAGS | ( | EUpdateStaticMeshFlags | ) |