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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PrimitiveSceneInfo.h>
Public Types | |
| enum | { LodBiasOffset = 7 } |
Public Attributes | |
| uint16 | MinLod: 4 = 0 |
| uint16 | MaxLod: 4 = 0 |
| uint16 | LodBias: 4 = 0 |
| uint16 | CullMethod: 1 = 0 |
| uint16 | CullValue: 3 = 0 |
Lod data used for runtime virtual texture page rendering. Packed to reduce memory overhead since one of these is allocated per primitive.
| uint16 FPrimitiveRuntimeVirtualTextureLodInfo::CullMethod |
Culling method used to remove the primitive from low mips of the runtime virtual texture. 0: CullValue is the number of low mips for which we cull the primitive from the runtime virtual texture. 1: CullValue is the pixel coverage threshold at which we cull the primitive from the runtime virtual texture.
| uint16 FPrimitiveRuntimeVirtualTextureLodInfo::CullValue |
Value used according to the CullMethod.
| uint16 FPrimitiveRuntimeVirtualTextureLodInfo::LodBias |
Bias to use for Lod calculation in the runtime virtual texture.
| uint16 FPrimitiveRuntimeVirtualTextureLodInfo::MaxLod |
Maximum Lod for primitive in the runtime virtual texture.
| uint16 FPrimitiveRuntimeVirtualTextureLodInfo::MinLod |
Minimum Lod for primitive in the runtime virtual texture.