UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveSceneInfoCompact Class Reference

#include <PrimitiveSceneInfo.h>

Public Member Functions

 FPrimitiveSceneInfoCompact (FPrimitiveSceneInfo *InPrimitiveSceneInfo)
 

Public Attributes

FPrimitiveSceneInfoPrimitiveSceneInfo
 
FPrimitiveSceneProxyProxy
 
FCompactBoxSphereBounds Bounds
 
float MinDrawDistance
 
float MaxDrawDistance
 
int32 VisibilityId
 
FPrimitiveFlagsCompact PrimitiveFlagsCompact
 

Detailed Description

The information needed to determine whether a primitive is visible.

Constructor & Destructor Documentation

◆ FPrimitiveSceneInfoCompact()

FPrimitiveSceneInfoCompact::FPrimitiveSceneInfoCompact ( FPrimitiveSceneInfo InPrimitiveSceneInfo)

Initialization constructor.

Member Data Documentation

◆ Bounds

FCompactBoxSphereBounds FPrimitiveSceneInfoCompact::Bounds

◆ MaxDrawDistance

float FPrimitiveSceneInfoCompact::MaxDrawDistance

◆ MinDrawDistance

float FPrimitiveSceneInfoCompact::MinDrawDistance

◆ PrimitiveFlagsCompact

FPrimitiveFlagsCompact FPrimitiveSceneInfoCompact::PrimitiveFlagsCompact

◆ PrimitiveSceneInfo

FPrimitiveSceneInfo* FPrimitiveSceneInfoCompact::PrimitiveSceneInfo

◆ Proxy

FPrimitiveSceneProxy* FPrimitiveSceneInfoCompact::Proxy

◆ VisibilityId

int32 FPrimitiveSceneInfoCompact::VisibilityId

Used for precomputed visibility


The documentation for this class was generated from the following files: