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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PrimitiveSceneInfo.h>
Public Member Functions | |
| FPrimitiveSceneInfoCompact (FPrimitiveSceneInfo *InPrimitiveSceneInfo) | |
The information needed to determine whether a primitive is visible.
| FPrimitiveSceneInfoCompact::FPrimitiveSceneInfoCompact | ( | FPrimitiveSceneInfo * | InPrimitiveSceneInfo | ) |
Initialization constructor.
| FCompactBoxSphereBounds FPrimitiveSceneInfoCompact::Bounds |
| float FPrimitiveSceneInfoCompact::MaxDrawDistance |
| float FPrimitiveSceneInfoCompact::MinDrawDistance |
| FPrimitiveFlagsCompact FPrimitiveSceneInfoCompact::PrimitiveFlagsCompact |
| FPrimitiveSceneInfo* FPrimitiveSceneInfoCompact::PrimitiveSceneInfo |
| FPrimitiveSceneProxy* FPrimitiveSceneInfoCompact::Proxy |
| int32 FPrimitiveSceneInfoCompact::VisibilityId |
Used for precomputed visibility