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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PrimitiveSceneInfo.h"#include "PrimitiveSceneProxy.h"#include "Components/PrimitiveComponent.h"#include "PrimitiveDrawingUtils.h"#include "SceneCore.h"#include "VelocityRendering.h"#include "ScenePrivate.h"#include "RayTracingGeometry.h"#include "Components/ComponentInterfaces.h"#include "RendererModule.h"#include "HAL/LowLevelMemTracker.h"#include "RayTracing/RayTracingMaterialHitShaders.h"#include "RayTracing/RayTracingInstanceMask.h"#include "VT/RuntimeVirtualTextureSceneProxy.h"#include "VT/VirtualTextureSystem.h"#include "GPUScene.h"#include "Async/ParallelFor.h"#include "ProfilingDebugging/ExternalProfiler.h"#include "Nanite/Nanite.h"#include "Nanite/NaniteRayTracing.h"#include "Nanite/NaniteShading.h"#include "Rendering/NaniteResources.h"#include "NaniteSceneProxy.h"#include "Lumen/LumenSceneData.h"#include "Lumen/LumenSceneCardCapture.h"#include "RayTracingDefinitions.h"#include "RenderCore.h"#include "Materials/MaterialRenderProxy.h"#include "StaticMeshBatch.h"#include "PrimitiveSceneDesc.h"#include "BasePassRendering.h"#include "InstanceDataSceneProxy.h"#include "DecalRenderingCommon.h"#include "RendererPrivateUtils.h"#include "ODSC/ODSCManager.h"#include "VirtualTextureEnum.h"#include "MaterialCache/MaterialCacheMeshProcessor.h"#include "MaterialCache/MaterialCacheVirtualTextureRenderProxy.h"#include "Streaming/SimpleStreamableAssetManager.h"Classes | |
| class | FBatchingSPDI |
| struct | FPrimitiveSceneInfoAdapter |
Variables | |
| int32 | GGPUSceneInstanceClearList |
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