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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FBatchingSPDI:Public Member Functions | |
| FBatchingSPDI (FPrimitiveSceneInfo *InPrimitiveSceneInfo) | |
| virtual void | SetHitProxy (HHitProxy *HitProxy) final override |
| virtual void | ReserveMemoryForMeshes (int32 MeshNum) |
| virtual void | DrawMesh (const FMeshBatch &Mesh, float ScreenSize) final override |
Public Member Functions inherited from FStaticPrimitiveDrawInterface | |
| virtual | ~FStaticPrimitiveDrawInterface () |
An implementation of FStaticPrimitiveDrawInterface that stores the drawn elements for the rendering thread to use.
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inline |
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inlinefinaloverridevirtual |
Implements FStaticPrimitiveDrawInterface.
Reserve memory for specified number of meshes in order to minimize number of allocations inside DrawMesh.
Implements FStaticPrimitiveDrawInterface.
Implements FStaticPrimitiveDrawInterface.