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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneManagement.h>
Inheritance diagram for FStaticPrimitiveDrawInterface:Public Member Functions | |
| virtual | ~FStaticPrimitiveDrawInterface () |
| virtual void | SetHitProxy (HHitProxy *HitProxy)=0 |
| virtual void | ReserveMemoryForMeshes (int32 MeshNum)=0 |
| virtual void | DrawMesh (const FMeshBatch &Mesh, float ScreenSize)=0 |
An interface used to query a primitive for its static elements.
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inlinevirtual |
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pure virtual |
Implemented in FBatchingSPDI.
Reserve memory for specified number of meshes in order to minimize number of allocations inside DrawMesh.
Implemented in FBatchingSPDI.
Implemented in FBatchingSPDI.