UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimeVirtualTextureSceneProxy.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "VirtualTexturing.h"
9
12
15{
16public:
20
25 void Release();
26
28 void MarkUnused();
29
36 void Dirty(FBoxSphereBounds const& Bounds, EVTInvalidatePriority InvalidatePriority);
37
39 void FlushDirtyPages();
40
42 void RequestPreload(FBoxSphereBounds const& Bounds, int32 Level);
43
45 bool IsAdaptive() const { return bAdaptive; }
46 ERuntimeVirtualTextureMaterialType GetMaterialType() const { return MaterialType; }
47 const FBox& GetBounds() const { return Bounds; }
49 const IAllocatedVirtualTexture* GetAllocatedVirtualTexture() const { return AllocatedVirtualTexture; }
50
53
56
61
62private:
65
67 bool bAdaptive = false;
69 ERuntimeVirtualTextureMaterialType MaterialType = ERuntimeVirtualTextureMaterialType::Count;
73 FBox Bounds = FBox(ForceInit);
75 FIntPoint VirtualTextureSize = FIntPoint::ZeroValue;
78
80 FVirtualTextureProducerHandle ProducerHandle;
82 IAllocatedVirtualTexture* AllocatedVirtualTexture = nullptr;
84 int32 SpaceID = -1;
85
87 int32 MaxDirtyLevel = 0;
88
89 struct FDirtyRect
90 {
93
94 void Union(const FDirtyRect& InOther)
95 {
96 Rect.Union(InOther.Rect);
97 InvalidatePriority = static_cast<EVTInvalidatePriority>(FMath::Max(static_cast<uint8>(InvalidatePriority), static_cast<uint8>(InOther.InvalidatePriority)));
98 }
99 };
101 TArray<FDirtyRect> DirtyRects;
103 FDirtyRect CombinedDirtyRect;
104
106 FDelegateHandle OnScreenWarningDelegateHandle;
107};
@ ForceInit
Definition CoreMiscDefines.h:155
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TBox< double > FBox
Definition MathFwd.h:55
ERuntimeVirtualTextureShaderUniform
Definition RuntimeVirtualTextureEnum.h:78
@ ERuntimeVirtualTextureShaderUniform_Count
Definition RuntimeVirtualTextureEnum.h:83
ERuntimeVirtualTextureMaterialType
Definition RuntimeVirtualTextureEnum.h:38
EVTInvalidatePriority
Definition VirtualTextureEnum.h:29
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition IDelegateInstance.h:14
Definition RuntimeVirtualTextureSceneProxy.h:15
void Dirty(FBoxSphereBounds const &Bounds, EVTInvalidatePriority InvalidatePriority)
Definition RuntimeVirtualTextureSceneProxy.cpp:195
FVector4 GetUniformParameter(ERuntimeVirtualTextureShaderUniform UniformName) const
Definition RuntimeVirtualTextureSceneProxy.cpp:272
bool bHidePrimitivesInGame
Definition RuntimeVirtualTextureSceneProxy.h:60
bool IsAdaptive() const
Definition RuntimeVirtualTextureSceneProxy.h:45
int32 RuntimeVirtualTextureId
Definition RuntimeVirtualTextureSceneProxy.h:55
~FRuntimeVirtualTextureSceneProxy()
Definition RuntimeVirtualTextureSceneProxy.cpp:152
bool bHidePrimitivesInEditor
Definition RuntimeVirtualTextureSceneProxy.h:58
void MarkUnused()
Definition RuntimeVirtualTextureSceneProxy.cpp:168
void Release()
Definition RuntimeVirtualTextureSceneProxy.cpp:159
int32 SceneIndex
Definition RuntimeVirtualTextureSceneProxy.h:52
void FlushDirtyPages()
Definition RuntimeVirtualTextureSceneProxy.cpp:228
void RequestPreload(FBoxSphereBounds const &Bounds, int32 Level)
Definition RuntimeVirtualTextureSceneProxy.cpp:262
ERuntimeVirtualTextureMaterialType GetMaterialType() const
Definition RuntimeVirtualTextureSceneProxy.h:46
const FBox & GetBounds() const
Definition RuntimeVirtualTextureSceneProxy.h:47
const IAllocatedVirtualTexture * GetAllocatedVirtualTexture() const
Definition RuntimeVirtualTextureSceneProxy.h:49
Definition VirtualTexturing.h:374
Definition Array.h:670
Definition RuntimeVirtualTextureComponent.h:41
Definition RuntimeVirtualTexture.h:18
Definition VirtualTextureRecreate.cpp:16
Definition LinuxPlatformSplash.cpp:43
Definition BoxSphereBounds.h:25
Definition IntPoint.h:25
static const TIntPoint ZeroValue
Definition IntPoint.h:45
static CORE_API const TTransform< double > Identity
Definition TransformNonVectorized.h:58
Definition VirtualTexturing.h:33