◆ FPrimitiveSceneInfoAdapter() [1/2]
| FPrimitiveSceneInfoAdapter::FPrimitiveSceneInfoAdapter |
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UPrimitiveComponent * |
InComponent | ) |
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inline |
◆ FPrimitiveSceneInfoAdapter() [2/2]
| FPrimitiveSceneInfoAdapter::FPrimitiveSceneInfoAdapter |
( |
FPrimitiveSceneDesc * |
InPrimitiveSceneDesc | ) |
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inline |
◆ CreateHitProxies()
| void FPrimitiveSceneInfoAdapter::CreateHitProxies |
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| ) |
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inline |
◆ Component
| UPrimitiveComponent* FPrimitiveSceneInfoAdapter::Component |
◆ ComponentId
◆ DefaultHitProxy
| HHitProxy* FPrimitiveSceneInfoAdapter::DefaultHitProxy = nullptr |
◆ HitProxies
◆ LightingAttachmentComponentId
◆ LODParentComponentId
◆ Mobility
◆ PrimitiveComponentInterface
◆ PrimitiveDesc
◆ SceneData
◆ SceneProxy
The documentation for this struct was generated from the following file: