UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Nanite.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "NaniteShared.h"
6#include "NaniteCullRaster.h"
7#include "NaniteDrawList.h"
8#include "NaniteMaterials.h"
9#include "NaniteVisualize.h"
10#if WITH_EDITOR
11#include "NaniteEditor.h"
12#endif
13
14namespace Nanite
15{
16
17struct FShadeBinning;
18
19void ExtractShadingDebug(
20 FRDGBuilder& GraphBuilder,
21 const FViewInfo& View,
22 const FShadeBinning& ShadeBinning,
24);
25
26void PrintStats(
27 FRDGBuilder& GraphBuilder,
28 const FViewInfo& View
29);
30
31void EmitShadowMap(
32 FRDGBuilder& GraphBuilder,
33 const FSharedContext& SharedContext,
34 const FRasterContext& RasterContext,
35 const FRDGTextureRef DepthBuffer,
36 const FIntRect& SourceRect,
38 const FMatrix& ProjectionMatrix,
39 float DepthBias,
40 bool bOrtho
41);
42
43void EmitCubemapShadow(
44 FRDGBuilder& GraphBuilder,
45 const FSharedContext& SharedContext,
46 const FRasterContext& RasterContext,
48 const FIntRect& ViewRect,
51);
52
53} // namespace Nanite
54
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition SkinnedMeshComponent.h:50
Definition IntPoint.h:25