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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PrimitiveSceneInfo.h>
Public Types | |
| enum | { MaxElementsPerLeaf = 256 } |
| enum | { MinInclusiveElementsPerNode = 7 } |
| enum | { MaxNodeDepth = 12 } |
| typedef FDefaultAllocator | ElementAllocator |
Static Public Member Functions | |
| static const FCompactBoxSphereBounds & | GetBoundingBox (const FPrimitiveSceneInfoCompact &PrimitiveSceneInfoCompact) |
| static bool | AreElementsEqual (const FPrimitiveSceneInfoCompact &A, const FPrimitiveSceneInfoCompact &B) |
| static void | SetElementId (const FPrimitiveSceneInfoCompact &Element, FOctreeElementId2 Id) |
| static void | ApplyOffset (FPrimitiveSceneInfoCompact &Element, FVector Offset) |
| static void | SetOctreeNodeIndex (const FPrimitiveSceneInfoCompact &Element, FOctreeElementId2 Id) |
Defines how the primitive is stored in the scene's primitive octree.
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