UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveVisibilityId Struct Reference

#include <ScenePrivate.h>

Public Attributes

int32 ByteIndex
 
uint8 BitMask
 

Detailed Description

Precomputed primitive visibility ID.

Member Data Documentation

◆ BitMask

uint8 FPrimitiveVisibilityId::BitMask

Mast of the bit where precomputed occlusion data is stored.

◆ ByteIndex

int32 FPrimitiveVisibilityId::ByteIndex

Index in to the byte where precomputed occlusion data is stored.


The documentation for this struct was generated from the following file: