![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ScenePrivate.h>
Public Attributes | |
| int32 | ByteIndex |
| uint8 | BitMask |
Precomputed primitive visibility ID.
| uint8 FPrimitiveVisibilityId::BitMask |
Mast of the bit where precomputed occlusion data is stored.
| int32 FPrimitiveVisibilityId::ByteIndex |
Index in to the byte where precomputed occlusion data is stored.